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  1. SO one of my favorite parts of my town is the adorable villagers! I thought when I first saw the game that the villagers would interact with us and each other a lot, but they kinda don't do much at the moment! They're still super cute though! However, I can't help but think of ideas for what the villagers could do! I think there'd be a lot of benefits to making the characters, the villagers, more interactive and memorable! First of all, it'd be fun in the game by adding new features that build on the already existing characters! Also, lots of people like the characters and the storyline and this would boost the likeability of the game quite a bit instead of making it just about either leveling up fast or decorating lots! HOWEVER, Probably one of the best benefits though would be for Everytown's brand image. When characters become beloved, it makes people more invested in the game, no matter what! The game would reach out more to people who like that aspect of games and make it more successful! It also opens the possibility of merchandising the brand, which would make it so that the game wouldn't be dependent on micro-transactions for profit. And it'd BE SOOO CUUUUTE!! Villagers interact with US: Villager STATS system!! I know it's a big idea that'd take lots of work, but... why not have a friendship level with each villager! Like with the shops where you go from lvl 1-4 or whatever, you start off at lvl 1/acquaintance and move up to lvl 5/best friend, and get bonuses as you level up! Each person has 4-5 (or however many) levels of relationship, and each level has better and better stats! Like level 1 might give no stats, but lvl 2 could give +1% to XP, +1% to sales, etc. Higher levels would have better stats, and higher level or rarer villagers would have better higher level stats! (These would be on top of outfit stats, not replace them) You could get rewards/gifts every time you level up your friendship level with each villager! It could be small at level 1 like some hearts or just XP, but then at the highest level you could get a cool special eco item that is unique to that villager! Getting to the highest level could be easy for some villagers, whose bonus stats and gifts will also be lower, but can be harder to achieve for high level villagers and special seed random box villagers who have better high level stats and bonus gifts! You would level up your relationship with each villager by answering their daily questions right each day (the ones that give 3 instead of 1 hearts lol), and by doing their quests, saying the right thing in dialogue, advancing the main storyline that they're in, etc! Give us gifts! We get a heart or three from some of our villagers every day, but I think they could have more surprises for us to look forward to! Give SEEDS in addition to hearts <333 Some villagers cost a loooot of seeds to get from the random boxes, so why not have those villagers gift us with seeds occasionally? The amount of seeds on average someone gets would be up to the game developers, but it would be a great way to introduce seeds to the game without making them cheaper to buy for example. And maybe the more seed-bought villagers someone has, the more seed gifts on average someone can get! That would also reward people who spend seeds on villagers, and encourage more people to buy them, so it'd be win-win! Give items or gold on occasion! Cookies from Chelsea, pasta from Olga, etc <3 And villagers like to come to town to buy things right, so why not give us some $$? Give us quests! Click their heart bubble, new quest pops up on left that is special to that villager! Maybe random quests that are special, maybe 1-per-day? Or 1 quest per every 4 villagers per day? And maybe 24 hours to complete quest, assuming it's easy enough that it can be done in a day! Each villager could have one or a couple randomized quests each. Grow cabbage for Robin, sell x butter chips for Nell, etc! Like how weekly quests often repeat, the villager special quests could be smaller, daily versions of that! Villager quests could also be on a storyline basis, where every time you get a new quest from them it's in a certain order instead of just being a new random quest! Besides' the main storyline we could have side-stories, like the history of Nell or what's going on with Muriel or relationships between certain villagers growing <33 That would be a loooot of fun! More dialogue!! The villagers are so cute and the storyline is adorable and fun, so it'd be fun to just have more interaction with the villagers about what they think! Instead of just one dialogue and 3 hearts a day, we could have dialogue randomly throughout the day. Whenever we produce something they like they could talk to us. Whenever we level up, or get a new item, they could comment on it! Character storyline dialogues! We have the main storyline of course, and the quests give a lot of the storyline information, but it'd be cute to find out more about the villagers with dialogue, and have options for what to say back, and be able to find out more by answering correctly. It'd be fun <3 Give tips! There's a lot of game tips that the game should give to newer players or on newer features. The loading screen tips aren't enough! I had to do a lot of trial-and-error! Sure people can come to the forums NOW to ask stuff, but why not have the villagers give these tips via cute bubble dialogue? (Like tips/tutorials on most games, there should be an option in settings to turn off tips, so advanced players don't get annoyed!) Villagers interact with EACH OTHER and town: Villagers react to each other based off likes/dislikes with cute animations and behaviors! Luna likes Robin, so it'd be cute if she followed him around <3 Same for Chelsea and Tom! Etcetc! It'd just be cute to see them do things like see each other, and have a heart pop over their head (little one, like the music notes, not a clickable one. Just for cuteness' sake) and make adorable animations! Toto doesn't like tom, and Robin doesn't like Yoyo, so maybe they run from each other or have little (-_-;;) and ヽ(♯`Д´)ノ faces and cute animations when they run into each other. x3 Villagers react to different items with cute animations! Think Jake making cute animations when he sees hot air balloons ٩(๑˃́ꇴ˂̀๑)۶ Seeing the villagers make cute animations randomly instead of just walking back and forth would make looking at them in the towns super fun! Villagers give bonus stats when around things/people they like! Again with Luna & Robin (they're sooooooooooo cute!!!!), if you have both, they give a special bonus stat, either harvest bonus to items or bonus XP or whatever <3 If certain villagers like certain items/crops/shops, they give bonus XP or harvest bonuses to those crops/shops/etc! Assign villagers to certain roads!! If you have your town organized into separate areas, like town area, garden area, etc, then it'd be cute to put villagers in different areas and have them stay there! Like putting the rabbits in the garden <33 Some people like to put villagers in one spot so that it's easy for visitors to collect hearts, BUT they still want to use roads as decoration elsewhere in the map, so assigning villagers to one area would be nice in that case too! BONUS! Villager ideas/requests! I'm sure there's a looooot of villager requests out there, but here's some I'd especially love to see! hedgehog! red panda! baby goat, piglet, baby fawn, and some other farm animal babies! more fantasy villagers/outfits! Fairies, princess dresses, elves, etc! formal wear outfits for each villager - so you can put them all in suits and dresses and make your town fancy! I know there's other great villager ideas out there! I'll edit this if I think of more (I had other ideas that I forgot as soon as I decided to type this out LOL)!
  2. Hi! So some of the villagers or villager outfits have "1 help bonus +1%/+2%" but I can't figure out what it does. It doesn't add a daily help, it doesn't change the number of items or the XP you get from helping others, and it doesn't seem to add anything to mills of mine that other people help, though I could be wrong on that one because of all the other things affecting my XP now that I might've miscalculated. Does anyone know what "1 help bonus +1%" means? Thanks for any help!!