GM_Chloe

Hero Attributes & Structures Defined

5 posts in this topic

Basic Attributes
Basic attributes are the stats that affect your Hero's performance in combat. From how much damage they
deal, to how much damage they take, these stats govern your Hero's performance.
 
Atk (Attack): Increases the amount of physical damage you deal with basic physical attacks.
Def (Defense): Reduces the amount of physical damage you receive from basic physical attacks.
Sp.Atk (Special Attack): Increases the damage you deal when utilizing your "Battle Rage" skill.
Sp.Def (Special Defense): Reduces the damage taken from enemy "Battle Rage" skills.
M.Atk (Magical Attack): Increases the amount of magical damage dealt you deal with basic magical attacks.
M.Def (Magical Defense): Reduces the amount of magical damage you receive from basic magical attacks.
Dodge (Dodge Rating): Increases your chances of dodging any attacks done to you.
Hit: (Hit Rating): Increases your chances of landing a successful attack on an enemy.
Block: (Block Rating): Increases your chances of blocking basic and special attacks.
Blk.Pn (Block Penetration): Increases your chances of bypassing an enemy's block.
Critical (Critical Strike Rating): Increases your chances of landing a critical strike.
Crt.Blk (Critical Block): Increases your chances of blocking an opponent's critical strike.
Crt.Atk (Critical Attack): Increases the damage you deal with critical strikes.
Crt.Def (Critical Defense): Reduces the damage you receive from critical strikes.
Initiative (Initiative Rating): Increases the chances of you acting before an enemy does.

 

Stat Bonus & Buff Skill Rounds
Stat bonuses will affect your Hero once the Battle Rage is activated. The duration that they last marked by a number followed by a R (1R) or (2R). The meaning for this is that (1R) skills will last one round, (2R) skills will last two rounds. Bonus Damage skills only last for that turn, unless your Hero is Enraged.

Bonus Damage: Raises your Sp.Atk for your Battle Rage attack.
Dodge↑: Raises your Dodge stat for a certain duration.
Block↑: Raises your Block stat for a certain duration.
Critical↑: Raises your Critical stat for a certain duration.
Def↑: Raises your Def stat for a certain duration.
Hit↑: Raises your Hit stat for a certain duration.

 

 
Skills   
Group Skill
These skills will apply to your entire party, or the enemy party, making them very useful in combat. Some of these will have durations attached to them, allowing your team to have an even greater advantage!

 

A group skill is defined in two ranges, 1) Ally; which includes the hero in the reserved battle square, and 2) GRID: which will only take effect on the currently active heroes within the battle grid.

 

Heal (GRID): Restores a percentage of your party's HP within the battle grid.
Atk↑ (Ally): Raises the Atk stat of your party members including the reserved battle square.
Enemy Def↓: Lowers your enemy's Def stat in the opposite battle grid.
 
Group Damage Range
These skills will attack multiple foes at once, making them incredibly potent when they are attacking. Expert positioning will allow your party to decimate multiple Heroes at once, so plan accordingly when fighting!

The range is defined, activated by the hit location of your opponent and the damage range is taken effect in the following shape.

*The word "Damage" is abbreveated in the game as DMG.

 

Damage (GRID): Deals damage to every enemy within the opposite battle grid.
Damage (Saltire): Deals damage to enemies in an X formation inside the battle grid.

Damage (Cross): Deals damage to enemies in a + formation inside the battle grid.
Damage (Column): Deals damage to enemies in a vertical formation inside the battle grid.
Damage (Row): Deals damage to enemies in a horizontal formation inside the battle grid.
Damage (Rear): Deals damage to enemies in the last line of a formation inside the battle grid.

 

Additional ranges, Front 2 Row / Front 2 Col / Rear 2 Col / Rear 2 Row / Bottom 2 Col / Bottom 2 Col (e.t.c) can also be added, and will take effect in shape according to the target-point as a starting position within the opponent's battle grid..


Status Effects
Skills that affect an enemy's status can greatly aid your party in temporarily removing an enemy Hero from combat temporarily, or completely cripple them for the oncoming turns. Likewise, they may also offer your Heroes the opportunity to turn the tide of a losing battle into your favor!

 

Sleep: Puts your enemy to sleep, making them unable to act.
Stun: Stun your enemy, making them unable to act.

*Stun and sleep status will clear off when an opponent dodges.

Exhaust: Lower your enemy's Rage.
Poison: Deals damage over the course of the next few rounds.
Pacify: Cancels your enemies from Enraging.

Revitalize: After your Battle Rage, your Rage point immediately fills back up to a certain amount.
Enrage: Causes your next attacks to deal damage comparable to your Battle Rage. 


Buildings & Structures
You will visit many places during your journeys, but there are places that you can call home! When you are in Town, you will be able to visit several different structures that will undoubtedly shape the outcome of your journey. Be sure to learn what they do, so you can take advantage of their benefits!
 
Shop: Every Hero needs to be well equipped! Stock up on supplies here before heading out!
Pub: Heroes gather here from near and far. If you are famous enough, they may even join you!
Arena: A coliseum where Heroes battle one another for Gold, Fame, and other prizes!
Shrine: The Spirits call out to you! You can Summon them here and utilize their strength!
Academy: A training grounds for Heroes to home their skills and gain valuable Exp.
Dock: Your boarding area for your Airship! Explore the world, or undertake a Convoy!
Palace: The records of your heroism is recorded here. See what they have to offer you!
Casino: A mysterious building that's loaded with goodies! You might find it if you're in luck!
Guild: Assist your Guild in defeating epic bosses or battle against other Guilds!
Abyss: An erupted volcano filled with perilous beasts guarding powerful treasures.

Celestial: A new journey begins, explore the celestial skies and confront even more powerful enemies!

... and more!

 

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Damage(Cross) is different from Damage (X) or (Saltire). Please rectify your descriptions for the same. Thanx....

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9 hours ago, Alok Anand said:

Damage(Cross) is different from Damage (X) or (Saltire). Please rectify your descriptions for the same. Thanx....

 

Updated :) Thanks!

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How power, special, magic from potions and emblems and heroes data sheet are calculated into att/def .... etc?????????

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Would be nice if you could add the meaning of the many other skills we have got now into this game like for example:

DMG(Splash)
Splash DMG ?

DMG(Multi)

Multi-DMG ?
(P)Weaken-45%(All)
Battle Order (->up)

Nml. Def. (-> up)

Battle Cry +100%

100% Dazzle

(P) ROW HP30% Fortify(100.000)

(P) ROW HP30% Focus(100%)
(P) Focus(HP80% -> down)

(P) Revenge +80%

 

and maybe some more!

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