♡Michelle♡

EVERYTOWN_Moderators
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♡Michelle♡ last won the day on December 7 2016

♡Michelle♡ had the most liked content!

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About ♡Michelle♡

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    Advanced Member
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Game

  • Game Name
    EVERYTOWN

Server / Character Name

  • Character Nickname
    ♡Michelle♡

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  1. Hello! I have 800xp mills open for everyone in my first and second towns! 3rd town has a bunch of premium mills. 47 hour mills are exchange only. Feel free to help! ((((I also have an Everytown groupchat if anyone is interested in joining it!))))
  2. I can't remember the exact XP it takes to get to lvl 40 but if you wanna level up fast I suggest growing crops that give a lot of xp, buying mills that give a lot of xp (both gold and seeds), and helping high lvl mills. Being active helps as well!
  3. I think we always only got a notification if we were rejected or help wasn't accepted with a help coupon.
  4. It's for both Union and VIP pack purchases, as it says on the image. Tom also didn't specify a package in his description which means it applies to either kind of package (Union or VIP). Hopefully he can fix it to avoid further confusion.
  5. You get 1 tree from buying either the Union Package or VIP Package. If you bought both you'd be getting 2 trees.
  6. That was actually given as a gift last year when the game first came out!
  7. Hello everyone! I'm currently looking for more mutuals that are around the same level as me!(lvl 55) If that applies to you feel free to msg me in game! IGN:♡Michelle♡ I also have a group chat for Everytown and am looking for more members! If you're interested, please message me on here privately or in game! Thank you!
  8. ^^^^^^^ I think if players had a better editing system, it would motivate them to redecorate more often, which could lead to more structures being bought , both gold and seed ones.
  9. I think it's great that the Watson box requires hearts! Sure they take a while to add up but the train station gives at least 100 hearts and doing visits helps! This event will also push players to do visits, which also helps with getting hearts and getting mills helped. The event ends January 19 so theres more than enough time to obtain all the heart items in the shop and Watson!(There's also the option to use seeds to buy the heart decor so it's all manageable) EDIT: Another thing I like about this box is that ALL users have a chance at it. With the Dolce box, people were upset that they couldn't participate because their towns didn't produce enough gold. With this box, it's all a matter of farming hearts, which is something anyone can do in various ways. Friendly reminder that this event should be something people have fun with!
  10. To earn seeds, if on Android, you can use the 'Free Seeds' tab. If you're on iOS, the best way to earn seeds is by logging in and collecting the 13 seeds award on the 7th day and completing the weekly missions (gives 9 seeds). As for hearts you basically have to do your visits everyday or add a bunch of people, do visits and collect hearts, then delete them. The train station also gives some hearts as a reward but its on a random basis.
  11. I believe your mill can still rot even if you log in. You still have to collect it to avoid it going bad! Make sure your eco is as high as it can possibly be!
  12. *Posting this here too* Give rewards to participants based on how much of the criteria is met, kinda like a grading scale. If the entry meets all the requirements, they get the gran prize, if they meet most of the criteria they get x reward, if they meet some of the criteria they get y award, and if they didn't meet any of the criteria then they don't get an award. I think this would fix the issue with 'lazy' entries getting the same reward as entries that clearly had a lot of effort put into them. I also think that it solves the whole dilemma of no participation awards being given for x reason. If this is implemented, it's vital that the criteria is clear as possible so that participants don't feel like the contest was handled unfairly.
  13. The biggest issue with the contests are the awards. This contest didn't give out participation awards which makes the results even harder to accept. Here's a possible solution for future contests: Give rewards to participants based on how much of the criteria is met, kinda like a grading scale. If the entry meets all the requirements, they get the gran prize, if they meet most of the criteria they get x reward, if they meet some of the criteria they get y award, and if they didn't meet any of the criteria then they don't get an award. I think this would fix the issue with 'lazy' entries getting the same reward as entries that clearly had a lot of effort put into them. I also think that it solves the whole dilemma of no participation awards being given for x reason. If this is implemented, it's vital that the criteria is clear as possible so that participants don't feel like the contest was handled unfairly.
  14. Just wondering what is going to be done about this? Regardless of whether the restrictions were obviously stated in the original post, I think its pretty obvious that you cant take an already existing image and just alter it? It'd be one thing if they used it as a reference and added their own style but this is literally just a black and white version of the original image. I'm incredibly disappointed by how this contest ended. So many users put effort into their original pieces, they deserve better. If the reward can't be taken back then at the very least give the participants a reward as a way to make up for the mistake from both parties. I think it would also be incredibly helpful if the staff created a post in the forums that stated the rules/guidelines for each kind of contest (town desgin, fan art, story, etc.) This isn't the first time the rules of a contest have been unclear. Really hope some sort of explanation is given soon.
  15. I really like this new feature so thank you for adding it! However I'd like to offer some feedback/opinions/questions (for developers and fellow users that are interested!) After using the train feature for a few days theres a few things I personally think would make this more appealing to other players! -Shorten the reward waiting time: This isn't a really big issue however once yout hit lvl 45 and up, the mills take a really long time to complete, then you have to wait another 6 or so hours to get the reward and next product requests. I personally would prefer a shorter waiting time to keep myself busy in the game! It's also a let down to wait 6 hours for the rewards only to get 10k gold, 100xp and restaurant ingredients that you can easily find in the market. -Product level: This might only be a high lvl issue but is it possible to make the requirements of the product be for products from the previous level? A lot of players are behind on their main quests (due to so many high xp mills coming out, resulting in them leveling up faster than the rate of them completing quests) and the train at times asks for products of their current level. Players at lvl 40 can easily find their product requirements in the market or from other fellow players but players at lvl 50+ don't have that luxury. By asking for products from previous levels only, you allow players to use their old mills, saved up product, catch up on their main quests, or possibly find the product in the market. -Rewards: I know the rewards are random but why are they so low?D: I understand only giving 100-200 hearts and 1 seed but 10k gold and 100xp at times seems a bit..silly (for lack of better words). As a lvl 55 player, 10k gold, 100xp, and restaurant ingredients seems unreasonable, especially after waiting for 6 hours for the reward (not to mention the waiting time to make some of the high lvl products the train asks for since its rare to find lvl 50+ products in the market). Also, are lvl 40-45 players getting the same rewards as a player that is lvl 50+? If so.../; Lvl 40 mills take fewer hours to finish and most of the products can be found in the market or bought from other players that are lvl 40+. Therefore they get to finish the train requests quicker, meaning they get more rewards than a lvl 50+ player that has to make everything. Regardless of whether a user has villagers or costumes, lvl 50+ players should be getting more in terms of rewards (imo). ~~~~~~~~~~~~~//~~~~~~~~~~~~~~~ Overall the train is a fun new feature however it seems incredibly skewed. I noticed it's a new feature in both ET versions so I'm assuming it's in its testing phase, which hopefully means feedback from players can help mold it into something everyone can enjoy. As of now I'd suggest it to anyone that has a ton of saved up stuff in their storage (from all levels) or to anyone that is a lvl 40-45 player. The rewards are fairly low for what you're giving in return (specifically gold/xp) + the time it takes to get the reward (for lvl 50+ players: + the time it takes to make the product). TL;DR -Shorten the waiting time - Change it so that product requests are from previous levels only -Increase rewards for high lvl players (Regardless if anything is changed, I'll continue to use the feature since I already bought the second track) *Idea* I think it'd be cool if every once in a while a 'Special Train' arrived and it asked for items from seeds mills (not including PR's). Most players can obtain seed products (rusks, CB's, candle, cocktail, etc) so this will give them a chance to use those items! Rewards can range from 100k to maybe even help tickets! This can also help with putting to use old seed mills. (Of course there should be an option to dismiss the offer of the 'Special Train' just in case someone can't obtain those products) (Round of applause if any of you read this far omg)